Advencuras are undeniably beautiful. Thoughtful, verified, atmospheric and technically wealthy. Playing them is not only pleasant, but also useful for gray matter.
Quests are undoubtedly wretched in our life. They should not spend time or money on them at all, everyone understands this except the authors.
But sometimes a kind of half -hearted product is faced with Advenchurovo and Advencurum. Much, it seems, is not bad, but there are several unsuccessful moments that very negatively affect the pleasure of the game. It seems that the plot is drawn, it is a pity to quit. But the process of searching for active points causes hellish boredom.
It was such a project that the British studio was discouraged Arberth, three people. If the same plot received a slightly different embodiment, Rhiannon: Curse of the Four Branches I could well stand on a par with masterpieces Jonathan Bowks. But – not fate.
Shadows of forgotten ancestors
A respectable family bought an old house in Wales, bearing the name Thai Poddori. At first, their accommodation in an extensive manor was not overshadowed by nothing but nightly rides and howls. But, a few weeks later, the only daughter of the couple, fifteen -year -old Rihannon, began to hear, see and almost touch the ghosts. To get rid of the obsession, the girl decided to undertake a small investigation – to find out what the estate of the arrogant was earlier and who could be during the lifetime of the ghost, violating the rest of the new residents. Rihannon could not complete her searches: her parents, worried about her daughter’s condition, decided to take her out of an ominous place – to relax and unwind. Meanwhile, the house was asked to take a closer look at a certain Chris, about which nothing is known except the name.
English seems to have been specially created for political correctness. Lack of tribal endings combined with a universal name (Christian? Christina?) make our hero not only faceless, but also asexual. Oh yes, we forgot to mention that the quest is from the first person. Further deployment of the script occurs according to the principle repeatedly tested by the same Bowx. With a complete illusion of freedom of action, we really find ourselves deprived of even grains of choice: the plot is one hundred percent lines. This unpleasant quality can be justified to some extent by the logic and coherence of history. Our conditional character is a thorough, reasonable and … obedient person. He will not master: Chris takes every step in accordance with the earlier instructions received. Fortunately with instructions and instructions here everything is just very good.
At first, having got into the arrogance, we tune in to the best. A lonely, deserted https://pitompitbike.it/pages/22bet-casino-review-una-guida-completa-per-i-giocatori-italiani.html house, a mysterious whisper, right from the threshold announcing us something slurred – cheers, now it will be scary!
Later, having spent an hour on aimless wandering through the surroundings, we understand that for some reason it does not become scary. Unknown management reminiscent of an ancient Beyond the Time, Forces each time to overcome truly styers’ distances to get to the desired locker or exit. The problem of pixelhanting is solved: just set in the settings the outbuilding mode of active points so as not to suffer with the search for items. But we can take a thing from the shelf only after our hero receives a reasonable justification for the need for this action. Pick up a flashlight? Well, no! First you need to pass 15 other screens, stick to the dark staircase and make sure that it really is not visible on it. Pull out the reference book on the local fauna from the closet? By no means! Until we find that it is necessary for investigation. By the beginning of the second chapter, the number "raids" Through the entire site, behind one or another item begins to seriously depress. Alas, neither a detailed study of the entire text material – starting from the Rihannon diary and ending with legends of Pyaduri – no rare appearance "Ghosts" In the form of fog clots, they cannot serve as compensation for the monotony of gameplay.
If you see in the wall of the hand ..
The mystical component of the game is resolved quite ambiguously. Obviously, the creators Rhiannon: Curse of the Four Branches sought to maximize the realism of all "domestic" parts of the gameplay – apparently, especially to enhance the contrast between normal and paranormal. And this would really have its own reason if the manifestations of the supernatural were not resolved in such a naive manner, permissible, except for a third -rate horror. Ominous inscriptions on the mirror and walls, demonic laughter and face, "crawling" From the stairs for us, spoiled gamers of the 21st century, can serve as a reason for jokes, but not for fear.
Visual incarnation, in general, is quite pleasant, in reality does not differ in anything special. Individual graphic style could "pull out" game, but here we will not find it: everything is soundly, clear, quite in English.
What remains in the end? Advencura could be very good. But, as often happens, the spoon of tar managed to almost completely ruin the barrel of honey. As a result, something average came out. And the average, as you know, quickly passes and is very soon forgotten. Obviously, such a fate awaits and Rhiannon: Curse of the Four Branches.
Pros: thoughtful plot;the desire for realism;Good graphics.
Cons: the monotony of gameplay;absence "zest";Naive mysticism.